Ontario Game Testers

Spotlight     🧑‍🔬 Testing     💸 Pricing     🗒 Issue Tracker     🤔 Philosophy     ✨ Leadership

Ontario Game Testers is an Ontario-based group of game testers serving video game developers. Our mission is to fill a market need for simple and effective light-weight game testing with a low barrier to entry. Perfect for indies and small to medium sized development teams. We would be honored to help you build your next great thing.

Need testing for your project?

Complete an Intake Form or E-Mail us

Game Testing Spotlight

We're especially passionate about working with independent developers, and grateful to have provided game testing services for these incredible titles.

The Big Con - Mighty Yell Broken Spectre - Games by Stitch Ravenlok - Cococucumber
Mine Evolution - D&D Skunkworks A Knight in the Attic - Mighty Yell Robot Game - Marion Surgical
Dakini Rising - Gata Games Pekoe - Kitten Cup Studio Psychroma - Rocket Adrift
Minimally Invasive - Marion Surgical Street Uni X - Daffodil and Friends Not Yet Announced!

Testing Process

We match you with testers that fits your game's platform and target audience. We're flexible and can work with Steam beta keys, Testflight, Unity Cloud Build, or even ZIP files on cloud share. After an onboarding meeting, testing begins. From here, we establish a testing rhythm. Each cycle, our tester(s) will play the build,

1️⃣ Log bugs and feedback
2️⃣ Confirm bug fixes from your team
3️⃣ Work with your team to assist in reproducing and understanding bugs
4️⃣ Conduct focused testing in specific areas
We're equipped for testing on the following platforms
✅ Windows
✅ MacOS
✅ iOS and iPadOS
✅ Android
✅ SteamOS (SteamDeck)
✅ Nintendo Switch
Please note, we do not currently perform CQA (certification quality assurance) for consoles, but plan to in the future. We mainly focus on FQA, "Alpha Testing" or "Black box testing". Our process relies on the use of Kanban boards, such as Trello arranged like below,

We strongly encourage the use of Trello for simplicity in bug tracking, regardless of what your main development team is on.

You can download our Game Testing Primer free right here which explains our testing process in detail.
Feel free to use it with your own testers if we're not a good fit for you right now!


Cost Calculator

Number of Testers
Hours per Week
Total Testing Cost

Pricing is simple and transparent. The minimum commitment is 8 hours a week for 4 weeks (16 hours in one month). We charge $40 🇨🇦 per hour of testing. This helps us fairly compensate our workers and support management, overhead, and any devices we need to do the job. Our services are provided locally as eligible Ontario expenses, perfect for ONCreates funded projects. We're incorporated federally in Canada, with our head office and team located in Ontario.

Issue Tracker

Developed by researchers at the Durham College MRC Studio, you can grab this free and open-source Unity issue tracker to integrate as a package.

Get the Issue Tracker Here!

With this tool, players can log issues without leaving the game. An in-game shortcut brings up a tracking UI, where testers can enter a description and summary. Upon submitting, the issue is then sent to the integrated board along with a screenshot, player log, computer specifications, and any runtime game parameters you need such as current level, player position, play time, and more. This level of detail gives your developers incredible insight into why bugs are happening, and how to fix them.

Coming soon: We are also developing an engine-agnostic bug reporting tool for Windows.

Testing Philosophy

We'll be there with your team, playing every build. We don't require detailed test plans, or even up-to-date design documents. The best time to start is now. We play your game the way your audience will, focusing not only on stability, but on perception and expectations. It's a simpler, light-weight way to do game testing. It's collaborative, continuous and self-organized. Developed specifically for the needs of indie game studios. So let us handle the testing, and help you ship your game.


OGT's founder, Ryan Miller, has been making games since 2000, and has worked on dozens of games across many platforms as a programmer, technical artist, designer, and manager. OGT was founded to address the space between large QA companies and individual freelancers, as well as to help ONCreates funded projects by offering eligible Ontario expenditures. The workflows in place at Ontario Game Testers are the product of years of iteration from Ryan and his teams, from his time working with many small to medium sized game companies.

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